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These next few blogs will be very boring. This part of the project is certainly the most fun, but it is also the longest part of the same stuff. There is not much to add from last week. The project is chugging forward, with the same stuff I had done the last blog being done again.
This week has been more so dedicated to redrawing old comic panels and adding them into my own project, as a sort of “call-back” to the original source material. These panels are a little challenging to draw, as the style translation can be a bit difficult. However, the results so far have been very rewarding. All in all, I am happy with how this project is going, and I am now moving onto the “red” section of the project. This will include more bright colours, flashing lights and “sharp” scenes. The better part In the past two weeks I have been working on the making of all the pictures to the finished PMV! (picture moving video) This has been my favourite part of the project, and though it is difficult to get all the frames sketched and finished it is easily my favourite part. The process of making these is simple, I make a sketch layer, then the lineart, colour it and then recolour the line art layer to make sure it matches the style of the show. Some panels are a little rough but I have to remind myself that this project is not meant to have the same polish and finish as something that is meant to be finished. This is also made easier by having my pre-made script and colours so that I can time the scenes better as well as match the tone to the project! All in all, everything is on track! With today comes the end of scripting, and so today is great. With my very rough draft and small written script done, these past two weeks were dedicated to planning out the actual video, laying it out with color and text to take up what frames will be replaced later. Although this was a very tedious process, it will end up making my job easier later on. As seen in the above image, each verse that has its own “tone” and color palette gets its own colored square to represent it, as well transition scenes represented with bright blue. This part of the project isn’t the hardest part, but is up there with the most annoying with the constant cutting and re-timing of clips of clips and images. With this part of the project done, I worked on fixing a little bit of old references, and now that those are completed too I am onto the final phases of this project! I will to make a full “sketch” of this video,and then work toward completion. I am now on the possibly hardest part of this whole process, scripting. This is the second part and arguably the most important part, as well as the hardest to explain. It's a mix of storyboarding but more so on the timing, technical and just written side of things. It's slow to get done and I have had a huge problem with trying to translate what I am thinking down onto a script or onto a picture. This process also makes for very little to explain during the work! Throughout the week I have also been going back and fixing some of my older reference art in order to keep sane and keep going on this project. Here is an example of how the script works. Each “section” of the song is coloured with a different color to both represent the theme and “style” of each section as well as dictate the color palette. I have also put in the type of transitions needed for each section, even if it only makes sense to me! Then comes the actual descriptor of what is supposed to be happening to the scene, which will slowly be built up through different stages of drawings. In total there will be 71 frames in this! Hopefully by next week the script will be ready to go into the rough drawing and script editing phase, which will turn into making the whole thing “flow” in april. I have also added and fixed some old references, just simple things like linework or small coloring errors. As well as designing a “logo” and adding them to help the idea of pretending that it is a real deal production. Thankfully, I have not gotten sick since my last blog post. Instead I've managed to get a good amount of work done and will be able to move on to the next part! So far this part of the process has not been hard but has more so been very slow with the actual method I'm using. The method takes a lot of slow, small edits and movements as well as a lot of individual erasing and color editing. All of this adds up to be easy but very tedious to get done. However, with the completion of this “first part” I can now move on to the next step, that being scripting! A process which I will further delve into in my next coming blog posts. The actual process of the art is simple. I start with a sketch and mark the common “guid lines” of the work, being head, hips and feet. From the simple sketch I make the solid and finished work, with the lineart having a few “rules” to allow it to look professional. The art all features straight and solid lines that connect without having “tangents” so that they all break down into simple shapes. The lines on the “inside” of the work also are not black, but a darker version of the base color used for coloring. As with this, all the characters have a special “rule” with gold objects to make the metal stand out, that being the linework of the object is gold instead of black. With these rules I am happy with how they each have turned out! With this part of the process done it means I have to move on to arguably the worst, but most important, part of this project. Scripting. I am not able to make videos or any sort of animation if I don't have a well timed and properly scripted document to follow, so its time to get copy pasting some lyrics and timing some scenes!
Hello again readers of mine! Just like last year, I have once again started an independent project but this one is much different. This one is digital and features me drawing strange machine/animal/alien hybrids and then writing a fake documentary on them. So far I've had a decent time with the project, but have found myself struggling the most with even coming up with these creatures as well as just staying on track. My biggest is struggle is definitely trying to blend the metal vehicles of the creatures with more organic and not Structured shape. It's been quite the process to figure out how these guys will render and blend to create a realistic and well-done look. Another major issue I've been having is just keeping up with motivation and time, as if I am being honest with you all as readers, I have been hitting unbelievable burnout and regularly falling behind. While I still have confidence in this project, this has definitely been a major struggle for this part of my art journey. However, I don't want this blog to just be me explaining what I've had trouble with, SO! I will continue with the general process of my work here. Firstly, I'd like to apologize for my terrible forgetfulness when it comes to actually taking progress pictures like I should be doing. That is definitely something I need to keep reminding myself to do. To get on topic, my progress is relatively simple. First I draw a bunch of whatever vehicle I will be adapting, then begin figuring out how to merge a fleshy alien creature to live and become this machine. Easy enough. The next part is just getting the general posing and looks right with a very rough sketch, which will be followed by an extremely rough painting over top of this. This is where the work starts to seemingly get very tedious. I begin to bounce around between my five paintings, adding as much detail as I can to one small area before moving on. I do this to all of them, extremely out of order, before going in and working on the backgrounds as well. I've definitely had a strange process due to how I have just been working on these projects in a more random way, but it is definitely helping me manage the more stressful parts when the creatures start to get frustrating. I also work on only one digital layer, so that I can try my best to make the work look as close to a “real” painting while still keeping my very rough and scratchy style in the painting. I had an especially fun time going in on the drawing of the MiG-25 and adding all of the gory bits once the main piece had been done. Again, I’d like to apologize as even after reading all of this progress you'll only have a minor amount of pictures here on the page. Even with the ups and downs of a task such as this one, I have certainly enjoyed it! I am glad to be able to share it with you as readers, even if I had to recap with my struggles with coming up with these designs and keeping up motivation. You've made it this far reading through what has caused me the most artistic pain and the whole convoluted and rather confusing process I go through to get my work, and for that, I do thank you! I hope you've enjoyed this project, and I look forward to updating you on this year's Independent project! Again, I Will provide what images I did remember to take below, and encourage you to take a look. Until next time I remember to blog I wish you well and thank you again. PROFESSIONAL GALLERY SIMULATOR |
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Adrianna HoningAn aspring artist who has so far been self taught and is looking to learn more. Archives
March 2023
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